﻿using System;
using System.Collections.Generic;
using System.Text;

namespace SqlDataProvider.Data
{
    public class NpcPlayerInfo
    {
        public string Bracelet1 { get; set; }

        public string Bracelet2 { get; set; }

        public string BraceletCompose1 { get; set; }

        public string BraceletCompose2 { get; set; }

        public string Clothes { get; set; }

        public string ClothesCompose { get; set; }

        public string ClothesStrengthen { get; set; }

        public string Eye { get; set; }

        public string Face { get; set; }

        public string Glass { get; set; }

        public string GlassCompose { get; set; }

        public int Grade { get; set; }

        public string Hair { get; set; }

        public string Hat { get; set; }

        public string HatCompose { get; set; }

        public string HatStrengthen { get; set; }

        public string MainCompose { get; set; }

        public string MainStrengthen { get; set; }

        public string MainWeapon { get; set; }

        public string Necklace { get; set; }

        public string ring1 { get; set; }

        public string ring2 { get; set; }

        public string ringCompose1 { get; set; }

        public string ringCompose2 { get; set; }

        public string ringWedding { get; set; }

        public string SecondStrengthen { get; set; }

        public string SecondWeapon { get; set; }

        public string Suit { get; set; }

        public string Total { get; set; }

        public string WeddingCompose { get; set; }

        public string Win { get; set; }

        public string Wing { get; set; }
     
    }
}
